A Play-Doh shape-matching board game, designed and tested with kids in our target age group.

Objective. In 2.00b, MIT's Toy Product Design course, teams of five produce a toy for play and entertainment. With a focus on prototyping, aesthetics, and safety, teams present a novel product aimed at young children at the end of the semester.

Solution. My team (Llama Team) designed and fabricated Asteroid Evader, a board game inspired by Cartoon Network's Hole in the Wall. Players recreate shapes shown on removable slides out of Play-Doh before the timer runs out, then retract the slider to see if their molded shape makes the cut.

The game features 20+ unique shapes cut from ΒΌβ€³ acrylic, an ABS 3D-printed slider, and a milled plastic game board. The timer was housed in foam sprayed with acetone to mimic an asteroid's surface. We tested the product with children in our target age group at a Boston children's museum. My responsibilities included the electronics β€” designing the timer circuit and its housing β€” and creating the unique geometries for the removable slides.

Asteroid Evader game
Game components
Applied skills SolidWorks Β· Manufacturing Β· Simple Circuit Design Β· Prototyping